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 Halfling 32 Pontos ~ 6 Monk \ 2 Rogue \ 12 Ranger ~ Auto Suficiente

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Data de inscrição : 21/09/2010

Halfling 32 Pontos ~  6 Monk \ 2 Rogue \ 12 Ranger ~ Auto Suficiente Empty
MensagemAssunto: Halfling 32 Pontos ~ 6 Monk 2 Rogue 12 Ranger ~ Auto Suficiente   Halfling 32 Pontos ~  6 Monk \ 2 Rogue \ 12 Ranger ~ Auto Suficiente EmptyQua Set 22, 2010 11:19 pm

Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page

Level 20 Lawful Good Halfling Male
(6 Monk \ 2 Rogue \ 12 Ranger)
Hit Points: 278
Spell Points: 178
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 22
Will: 13

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 20 20
Dexterity 16 18 20
Constitution 14 16 16
Intelligence 14 16 16
Wisdom 14 16 16
Charisma 8 10 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 22 22
Bluff -1 0 4
Concentration 4 23 23
Diplomacy -1 0 0
Disable Device 6 26 26
Haggle -1 0 2
Heal 2 3 5
Hide 7 9 13
Intimidate -1 0 0
Jump 1 5 9
Listen 2 3 5
Move Silently 7 9 11
Open Lock 7 28 28
Perform n/a n/a n/a
Repair 2 3 3
Search 6 7 7
Spot 6 25 25
Swim 1 5 5
Tumble 7 9 11
Use Magic Device 3 23 23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge


Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility


Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Toughness


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Power Attack


Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack


Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 8 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Least Dragonmark of Healing


Level 10 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 11 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)


Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Monk Bonus) Combat Expertise


Level 14 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II


Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 17 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider


Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Dragonmark of Healing
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts


Level 19 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Spot (+1)


Level 20 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+Cool
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Ninja Spy I
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
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Halfling 32 Pontos ~ 6 Monk \ 2 Rogue \ 12 Ranger ~ Auto Suficiente
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